Dead Island 2 was the now cancelled original build of Dead Island 2, originally set to be developed by Yager and published by Deep Silver. First revealed at E3 2014, it was to be the third main entry into the Dead Island series. Development was suspended in July 2015 when Yager was dropped from the project due to apparent creative differences between the studio and Deep Silver. Sumo Digital Nino_Chaosdrache Jan 11, 2015 @ 11:14am. Personally I think it's Dead Island 1, because it catches the atmosphere of a zombie outbrake better than Riptide does. Riptide also makes you feel more like super hero sometimes than a normal survivor. For example you can jump and then slam your fist onto a zombie's head in Riptide, which often results Rumours of Dead Island 2's re-emergence have been swirling for years, with the beleaguered title being shunted between various publishers and developers since it was first announced in 2014 4. Viking of the South. Badass. One of the strongest weapons that you can find in Dead Island, extremely difficult to find in weapon crates and even harder to find as a drop from zombies. This thing will most definitely send zombies flying across the map and beyond, 1-shot THUGS, that’s right, THUGS - this beast of an axe matches the damage Dead Island 2 Playable Characters List: DI2 Slayers. There are six playable Slayers in Dead Island 2, each with their own unique play style and abilities: Amy, Bruno, Carla, Dani, Jabob, and Ryan. In the following section, we'll provide more details on each Slayer, including their Innate Skill Cards (learn more about the Card Deck system in our Dead Island 2 made sure to take the most key component to a zombie game, and they gave it some well-deserved TLC. The first game had thrillingly vicious combat, between the variety of enemies and Dead Island 2 doesn’t just act scary and play like a horror game, it builds a horrifying landscape and then cracks jokes at it. You walk into a room that makes your stomach turn with gore, but Ultimately, Dead Island 2 quickly falls into a routine: exploration quest, a new area, a bit of a walk, a tougher enemy type, a light sprinkle of story, an arena, an inevitable horde mode or boss 0oNA.